Zenata is considerably smaller than most prime material places. It is roughly five thousand miles in circumference (roughly the size of the contiguous United States), and cylindrical in shape. Its features are fairly simple, most of the plane is either rolling fields or austere desert, with a warm savannah in the northeast and a large ocean in the south. In the northwest is a mostly untouched forest, and south of the a river-ridden swamp. The mainland is dominated by the human kingdom of Marcia, ruled by King Obrylanth for as long as anyone can recall (few records are kept, but people remember their great grandparents talking about their great-grandparents swearing fealty to him), and it is largely peaceful. The King’s Palace is in the port city of Haven, the largest and most prosperous city in the world. Other notable cities are Clifftown, where many of the world’s tieflings choose to make their home; and Tillton, a rugged frontier town that is the center of northern expansion. Smaller towns exist as well, such as Lumburg, source of much of Haven’s supplies of lumber.
Haven’s political reach extends over the entire world, with a few notable exceptions:
The Vastgaard Forest is home to the elves, who are ruled by a council of primal elders called the Ejalitir (literally: Blightfoes). The Ejalitir are permitted to rule their forest however they like (though the necessity of this permission chafes them) under the condition they provide a vanguard defense against the goblinkin who make their home in the mountains to the north.
South of the Vastgaard lay the Halls of the River King, a thick swamp filled with twisting waterways and secret paths. They are named for the ruler of the halfling tribes who makes his home here. Nonetheless the halflings are a people driven by wanderlust, and they can be found anywhere in the world. No matter their location though, all respect the edicts of the River King, few though they may be. The current River King is named Jaa Foohr, and he and his Riverlords rule the waterways, though they seldom seek umbrage with Marcia.
In the southeastern reaches of the Oceansea lies the jungle island of Rannadir, known to humans as Summerhold. It is home to Menrannadir (Summerhold Bay), wondrous city of the Eladrin and home to the Seaspire, premier college of arcane academia. The eladrin’s numbers are very few, and in return for trade and aid in protecting their interests from Sahuagin invasion, the fey allow the humans and other races to study with them. The Eladrin’s leader is the archfey Tiandra, Queen of Summer, though she is rather lackadaisical in her rule.
To the far north is the dwarfhome, Medh-Vukar (Thousandblade Falls), a mighty keep. Very few dwarves ever leave their ancestral home, and even fewer nondwarves enter. It is rumored that within its depths is untold wealth, an idea evidenced by the rich tithe of gems given to Haven every year.
The great Scythewind Desert was once a strong empire ruled by the Dragonborn from their capital of Salkorda. It was cast down by the Queen of Summer when Marcia was but a fledgling, transformed into a wasteland of bitter swirling sands. Now the Dragonborn roam the wastes and the world, selling themselves as mercenaries to fund excavations of their ruined cities.
The Doomshadow Range separates the Deadblood Savannah from the rest of the world. This is for the best, as the savannah is mostly inhabited by tribes of ferocious gnolls, though there are a few rival tribes of other sentient humanoids. It is a harsh and unforgiving land, stained with the sins of its past.
In the Doomshadow Range itself lies Mount Mandabartai, the tallest peak in the world atop which sits the austere monastery known simply as The Sanctuary. It is here which the Shardminds watch eternally over the world below, passing on the secrets of psionic power to those few who possess the force of will necessary to wield it.
In addition to these geographical and political powers, the religion of Marcia is unique. The gods stopped communicating with the demiplane long ago, and as a result people began to worship the entities they could see performing in the world: the angels. The Seraphim Order are the spiritual guides of Marcia, seeking to exemplify the ideals they have observed angels possessing: Authority, Protection, Justice, Supremacy, Valor, and Vengeance.
Some people do still worship the old gods, but they are greatly in the minority and considered a little bit strange. The Seraphim try to discredit them at every turn. The gods do not complain.
There are also a suprising number who still give their worship to primal spirits, but this practice is illegal in Marcia. The elves of the Vastgaard are the primary proponents of this practice, and it is only within their sylvan halls that the primal cults are truly permitted. There exist numerous secret cults throughout Marcia, however, pushing back against the Seraphim Order’s crushing heel.
Your characters belong to the Talonguard, who directly serve the mysterious and immortal King Obrylanth. Each of you have worked for the King for some time, occasionally working in small groups but mostly working alone. The one thing that you all have in common is proven loyalty to the king. You can count on one hand the number of times you have seen the king in person, and most often your orders are passed down through other members of the court.